![]() When he captures Peach, he demonstrates that he can contain her in a vertical-length cube and floating in the air. Rashay is capable of sending the moon off its course and is apparently capable of draining a planet's energy. He also commits several other crimes, such as kidnapping Princess Peach and framing Bowser for the chaos in the kingdom. ![]() He also has no qualms in destroying entire worlds, as he attempts to do with Earth, viewing at as nothing more than a simple game. ![]() He takes great pleasure in causing great pain, such as attacking the Mushroom Kingdom and toying with Mario during the final battle. Rashay is ruthless, diabolical, sadistic, misanthropic, cruel, devious and downright malicious. Much like his Moon Spirit form, he closely resembles Dry Bowser. In his final form, he is a skeletal dragon with eight dark claws, a long bony tail, and a mark on his head, indicating his weak spot. In his Moon Spirit form, Rashay is a ghost-like figure with sharp teeth, menacing eyes, dark claws, and a spiky head, mostly resembling Bowser. The 3 above criticisms merely account for 1 star being taken off the score.When he first appears, Rashay takes on the appearance of just a floating face and a hand. This method of increasing game difficulty feels forced and ungraceful.Ģ) A problem with platform placement that Kaze learned to avoid in his later hacks: it often happens that the next platform Mario has to jump to is below his current platform, meaning that his current platform blocks the visibility of the platform he's supposed to jump to, so the player has to awkwardly turn the camera so that Mario is facing the player for this one jump, before turning it back.ģ) Many of the levels are gloomy and dingy and don't feel very warm or pleasant to be in. The last level Rashay's Moon Cellar exemplifies this, with its 4 subsections (with tight platforms themselves) being connected to the central area with long pipes the player has to balance across that are barely wider than Mario himself. So many different-themed levels, different powerup caps, and new mechanics! A very fun hack and I can't stress enough how much the upsides eclipse the few downsides, but somehow criticisms are easier to write than praises, so here I go:ġ) The game difficulty increases as the levels grow mainly by means of the platforms becoming progressively smaller as the levels go on and therefore more easy to fall off of.
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